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Grow a Garden Calculator

Work out exactly what any Grow a Garden crop sells for — pick a plant, set its weight, stack mutations and boosts, and watch the Sheckle value update live using the game's real formula.

verified Uses the in-game value formula bolt Instant calculations smartphone Mobile friendly lock_open Free forever — no login
Choose your plant
Weight & growth variant
Stack mutations
Boosts & events

Friend boost is the game's real +10% per friend (max +50%). Use the event multiplier for temporary sell events — leave it empty for normal selling.

Quantity

database Crop values & mutation multipliers: data version . Grow a Garden receives weekly updates — values are checked against the live game and refreshed when they change. This is a fan-made tool, not affiliated with Roblox or the Grow a Garden developers.

inventory_2 Inventory Mode

Your Harvest Inventory

Add calculator setups to build a full harvest — totals, best item, and averages update live. Saved in your browser only.

compare_arrows Value Comparison

Compare Two Plants

Side-by-side base value, weight efficiency, and mutation ceilings — the winner of each row is marked.

MetricPlant APlant B
table_chart Value Leaderboard

Every Crop, Ranked by Value

Base, Gold, Rainbow and theoretical-max values for every tracked crop at base weight. Click a column to sort, or search to filter.

Plant Rarity Base Value Gold ×20 Rainbow ×50 Theoretical Max
insights Farm Optimizer

What Should You Farm?

Computed live from the current dataset — these update automatically whenever crop values change.

school How It Works

Understand Your Crop Values

scale Weight is squared

A crop's value scales with (weight ÷ base weight)² — a fruit at twice its base weight sells for four times the price, before any mutations.

stacks Mutations stack additively

Environmental mutations combine as 1 + (sum of multipliers) − (number of mutations), so Shocked ×100 + Frozen ×10 gives ×109, not ×1,000.

star One growth variant only

Silver ×5, Gold ×20 and Rainbow ×50 occupy the same slot — a crop can never be Gold and Rainbow at once, and the variant multiplies the whole mutation bracket.

group Sell with friends

Each friend in your server adds +10% to sell prices, up to +50% — the single easiest boost in the game, applied after all mutations.

swap_horiz Trading vs selling

Sell value is what the game pays; trade value is player-driven and usually higher for rare mutation combos. Use the calculated sell value as your trading floor.

trending_up Profit strategy

Multipliers only multiply what's underneath: a mutated high-base-value crop beats a heavily mutated cheap crop. Farm the best base value you can afford, then chase mutations.

bolt TL;DR — Grow a Garden Calculator

  • Calculates any crop's exact sell value in Sheckles using the game's real formula
  • Value = base × (weight ÷ base weight)² × variant × mutation bracket × boosts
  • Supports all 40 tracked mutations with automatic conflict handling
  • Growth variants — Silver ×5, Gold ×20, Rainbow ×50
  • Friend boost (up to +50%) and event multipliers included
  • Inventory mode totals your whole harvest with CSV/JSON export
  • Mobile friendly, free forever, everything runs in your browser
  • Data rechecked after game updates — version stamp shown under the calculator
record_voice_over Quick Answers

Grow a Garden Values, Answered

What is the Grow a Garden Calculator?

The Grow a Garden Calculator is a free tool that works out what any crop in the Roblox game Grow a Garden sells for. Pick a plant, enter its weight, add its mutations, and it shows the exact Sheckle value instantly using the game's own formula.

How do plant values work in Grow a Garden?

Every plant has a base value at its base weight. The sell price scales with weight squared, then multiplies by the growth variant — Silver, Gold or Rainbow — and by the combined bonus of every environmental mutation on the crop, plus any friend boost.

What is the best mutation in Grow a Garden?

Voidtouched is the strongest mutation most crops can get, multiplying value by 135. Disco and Meteoric give 125 times, and Celestial gives 120. Dawnbound is higher at 150 times, but it only ever appears on Sunflowers.

Which plant is worth the most in Grow a Garden?

Bone Blossom currently has the highest tracked base value at 180,000 Sheckles, ahead of Mushroom at about 136,000 and Candy Blossom at just over 90,000. With a Rainbow variant and stacked mutations, a single Bone Blossom can be worth billions.

How are event bonuses calculated?

During limited-time sell events, Grow a Garden multiplies sale prices by the announced amount — for example, double during a two-times weekend. The calculator applies that multiplier after weight, variant, mutations and friend boost, exactly as the game does.

The Complete Guide to Grow a Garden Plant Values

Grow a Garden looks like a simple farming game — plant seeds, wait, sell the harvest — but its economy rewards players who understand the math underneath. Two players can harvest the same crop and one walks away with a hundred times more Sheckles, purely because of weight, mutations, and timing. This guide explains exactly how the game decides what your crops are worth, and how to use that knowledge to farm smarter. Every number below comes from the same dataset that powers the calculator above, so the two never disagree.

How the Grow a Garden economy works

Sheckles are the game's currency: you spend them on seeds from the shop, grow crops, and sell the harvest back for more than you paid. The seed shop is organized in rarity tiers — Common seeds like Carrot and Strawberry cost almost nothing, while Prismatic seeds like Sugar Apple and Elder Strawberry cost fortunes but return far more per harvest. Progress in the game is essentially a loop of reinvesting harvest profits into better seeds, better gear, and pets that improve your odds of valuable mutations.

What makes the economy interesting is that a crop's sell price isn't fixed. The same Watermelon can sell for a few thousand Sheckles or several million depending on how heavy it grew, whether it rolled a growth variant, and which weather events touched it while it grew. Understanding those three levers is the difference between farming and farming well.

Calculation Methodology: The Exact Formula

This calculator uses the value formula the game itself applies, with every constant kept in one shared, versioned dataset rather than hardcoded — when the game changes a number, one edit updates the calculator, the leaderboard, the comparisons and the optimizer together. The full formula:

Value = Base Value × (Weight ÷ Base Weight)² × Growth Variant × (1 + Σ Mutations − Count) × Friend Boost × Event Multiplier × Quantity

Each term, in the order the calculator's breakdown tree shows them:

  • Base Value — what the crop sells for at exactly its base weight with nothing else applied. This is the number stored per crop in the dataset.
  • Weight scaling — the ratio of actual weight to base weight, squared. It's the only exponential term in the formula and the most underrated one.
  • Growth Variant — Normal ×1, Silver ×5, Gold ×20 or Rainbow ×50. One slot; the highest one your crop rolled applies.
  • Mutation bracket — 1 plus the sum of every environmental mutation's multiplier, minus the number of mutations. Additive, not multiplicative.
  • Friend Boost — +10% per friend in your server when you sell, capped at +50%.
  • Event Multiplier — whatever the game announces during limited-time sell events; ×1 the rest of the time.
  • Quantity — a straight multiplier for identical crops; the game has no bulk bonus.

A worked example: a Sugar Apple at its base weight of 8.55 kg has a base value of 43,320 Sheckles. Make it Gold (×20) with a Shocked mutation (bracket = 1 + 100 − 1 = ×100) and it's 43,320 × 20 × 100 = 86,640,000 Sheckles. Sell it with two friends in the server (+20%) and it becomes 103,968,000. That's the same arithmetic the breakdown tree walks through above.

The Weight-Squared Rule

Most value guides obsess over mutations, but weight quietly outperforms them at every stage of the game. Because the weight term is squared, a crop at 2× base weight is worth 4× its base value, at 3× it's worth 9×, and at 5× it's worth 25× — before a single mutation is counted. Heavy crops also multiply everything else: a Rainbow variant on a heavy crop applies its ×50 to an already-quadrupled number.

The practical takeaway: when you're deciding which single crop to invest pets, sprinklers, or event exposure into, pick your heaviest specimen of a high-base-value plant, not just any specimen. The calculator pre-fills each plant's base weight so you can immediately see how much your actual harvest deviates from baseline.

Mutation Mechanics

Environmental mutations come from weather, in-game events, sprinklers and pets. Each has a multiplier, but they don't multiply each other — they pool into a single additive bracket:

Mutation bracket = 1 + (sum of all multipliers) − (number of mutations)

So Shocked (×100) plus Frozen (×10) is 1 + 110 − 2 = ×109, not ×1,000. The subtraction exists because each mutation's listed multiplier already includes the crop's base ×1. This design means one giant mutation is worth more than several small ones — but small ones still add up, and they're free value when weather happens to hit your farm.

Mutation categories and conflicts

Some mutations occupy the same category and can't coexist. Temperature is the classic example: a Wet crop that catches a cold snap doesn't hold Wet and Chilled — it upgrades to Frozen. The calculator enforces every tracked conflict automatically, so you can't build an impossible crop by accident. The tracked categories:

  • Temperature — Wet, Chilled, Drenched, Frozen (Frozen = Wet + Chilled)
  • Heat — Burnt, Cooked (Cooked upgrades from Burnt)
  • Earth — Sandy, Clay, Ceramic (Clay = Sandy + Wet; Ceramic = Clay + heat)
  • Wind — Windstruck, Twisted, Tempestuous (Tempestuous = both combined)
  • Sun — Verdant, Sundried, Paradisal (Paradisal = both combined)
  • Amber — Amber, Old Amber, Ancient Amber (one aging track, three tiers)

Every tracked mutation and multiplier

The complete reference, sorted by multiplier. The same list powers the calculator's mutation grid, where each chip shows its source as a tooltip.

MutationMultiplierHow you get itCategory
Dawnbound×150Sun god event (Sunflower only)
Voidtouched×135Black hole event
Disco×125Disco event
Meteoric×125Direct meteor strike
Celestial×120Meteor shower
Galactic×120Space event
Shocked×100Thunderstorm lightning strike
Alienlike×100Alien invasion event
Paradisal×100Verdant + Sundried combinedSun
Aurora×90Aurora Borealis weather
Sundried×85Heatwave weatherSun
Infected×75Infection event
Friendbound×70Friendship Pot bonus
Ancient Amber×50Fully aged Amber mutationAmber
Ceramic×30Clay + heat combinedEarth
Zombified×25Chicken Zombie contact
Molten×25Volcano event
Old Amber×20Aged Amber mutationAmber
Tranquil×20Zen event
Tempestuous×12Windstruck + Twisted combinedWind
Frozen×10Wet + Chilled combinedTemperature
Cooked×10Upgraded from BurntHeat
Amber×10Amber weather eventAmber
Drenched×5Tropical downpourTemperature
Twisted×5Struck by a tornadoWind
Cloudtouched×5Cloud weather event
Clay×5Sandy + Wet combinedEarth
Honey Glazed×5Honey sprinkler
Plasma×5Laser storm event
Heavenly×5Floating island conditions
Bloodlit×4Blood Moon event
Burnt×4Scorched by fireHeat
Verdant×4Lush growth conditionsSun
Pollinated×3Visited by bees
Sandy×3Sandstorm weatherEarth
Wet×2Rain or sprinkler waterTemperature
Chilled×2Cold snap weatherTemperature
Moonlit×2Harvested at night
Windstruck×2Windy weatherWind
Choc×2Chocolate sprinkler

Growth Variants: Silver, Gold and Rainbow

Separate from environmental mutations, every crop can roll one growth variant while it grows. Variants are the biggest single multipliers in the game, and unlike environmental mutations they multiply the whole bracket rather than joining it:

VariantMultiplierHow it appears
Normal×1The default — no variant rolled
Silver×5Random chance as fruit grows
Gold×20Small natural chance, boosted by Dragonfly pets
Rainbow×50The rarest natural roll in the game

Because variants multiply everything, they're worth disproportionately more on already-valuable crops: Rainbow on a Carrot adds about a thousand Sheckles, while Rainbow on a Bone Blossom adds nearly nine million. If you run pets that improve variant odds, park them next to your best base-value plants.

Best Crops to Farm

Best beginner crops

Early on, your constraint is seed money, not multipliers. Two cheap seeds punch far above their tier — Orange Tulip and Daffodil — while Carrot and Strawberry recycle small amounts of Sheckles quickly because they grow fast, keeping you compounding:

CropRarityBase ValueWhy it's good early
🌼 DaffodilRare903Best cheap-seed value in the shop
🌷 Orange TulipUncommon767Huge value for an early seed; tiny base weight
🍅 TomatoRare27Reliable early income with fast turnaround
🥕 CarrotCommon20Fastest compounding for your first Sheckles
🫐 BlueberryUncommon18Cheap, quick, and mutation-friendly
🍓 StrawberryCommon14The classic starter — plant, sell, repeat

Best late-game crops

Once Prismatic seeds are affordable, base value becomes king — every multiplier you stack applies to it. These are the ten highest tracked base values, with what a Gold or Rainbow roll makes them worth at base weight:

CropRarityBase ValueGold ×20Rainbow ×50
🦴 Bone BlossomTranscendent180,0003,600,0009,000,000
🍄 MushroomDivine136,2782,725,5606,813,900
🌸 Candy BlossomDivine90,2501,805,0004,512,500
🍓 Elder StrawberryPrismatic72,2001,444,0003,610,000
🌻 Candy SunflowerRare72,2001,444,0003,610,000
🌰 Giant PineconePrismatic64,9801,299,6003,249,000
🌺 Burning BudPrismatic63,4001,268,0003,170,000
🔥 Ember LilyPrismatic60,1661,203,3203,008,300
🐝 Hive FruitDivine55,9551,119,1002,797,750
🥭 Moon MangoDivine45,125902,5002,256,250

Event crops deserve a special mention: Bone Blossom, Candy Blossom and Hive Fruit were all limited-time seeds. When an event is running, event seeds are almost always the best Sheckles-per-hour in the game — and after it ends, their scarcity makes them prime trading stock.

Trading Strategy

The game pays a fixed, formula-driven sell price, but players don't. In trades, rare mutation combos on high-value crops routinely change hands for more than their sell value, because the buyer is paying for scarcity, not Sheckles. A sensible trading process:

  1. Calculate the crop's exact sell value with the calculator — that's your floor. Never trade below it.
  2. Add a premium for rarity: weather-event exclusives (Voidtouched, Disco, Meteoric), fully-aged Ancient Amber, and any Rainbow variant justify asking well above sell value.
  3. Compare like for like: use the comparison table to check whether the crop you're offered actually out-values yours at the same weight.
  4. Beware inflated weights: a heavy crop is worth more, but verify the tooltip — weight is squared, so exaggeration compounds fast.

Inventory and Profit Optimization

When you're deciding what to sell now versus hold, totals matter more than single crops. The inventory mode above lets you add every notable crop you own and see the whole harvest's worth, your single best item, and the average value per item. Three habits that consistently improve profit:

Sell with friends, always

The friend boost is up to +50% for simply having friends in your server when you sell. On a large harvest that's the easiest multiplier you'll ever collect — selling a 10-million-Sheckle inventory alone instead of with five friends leaves 5 million on the table.

Hold your best crops for events

A ×2 sell event doubles everything. If a sell event is rumored or scheduled, hold your mutation-stacked crops and dump them during the window — the calculator's event multiplier field shows you exactly what the payout will be before you commit.

Don't sell mutation-stacked crops reflexively

A crop with three or more high multipliers is often worth more as trading stock than as Sheckles. Calculate its sell value, then ask whether another player would pay more — for genuinely rare combos, they usually will.

Common Mistakes

  • Ignoring weight. Players chase mutations while selling underweight crops. Weight is squared; it's frequently the bigger lever.
  • Assuming mutations multiply each other. They stack additively — two ×10 mutations give ×19, not ×100. The breakdown tree above makes the real math visible.
  • Selling alone. Forgetting the friend boost costs up to a third of your potential income over time.
  • Selling event crops during the event. Limited seeds keep appreciating as trading stock after the event ends; sell the ordinary harvest, hold the rare one.
  • Trading at sell value. Sell value is the floor, not the price. Rarity premiums are real and buyers expect to pay them.

Keeping Up With Game Updates

Grow a Garden updates roughly weekly, and updates regularly add crops, mutations, and events — and occasionally rebalance existing values. This calculator is built for that reality: every crop and mutation lives in one shared, versioned dataset, so new content is a one-line addition and rebalances are a one-number edit. The data version stamp under the calculator tells you exactly when values were last verified against the live game. If the game just patched and something looks off, that stamp is the first thing to check — and the in-game tooltip is always the final authority.

More Grow a Garden tools are on the way, built on the same dataset and engine as this page so they'll always agree with each other. In the meantime, check out our other Roblox calculators — the Robux Tax Calculator, the Robux to USD Calculator, and the Adopt Me Pet Value Calculator.

help FAQ

Frequently Asked Questions

What is the Grow a Garden Calculator? expand_more
It's a free tool that calculates the exact sell value of any Grow a Garden crop using the game's real formula — base value, crop weight, growth variants like Gold and Rainbow, stacked mutations, friend boosts, and quantity. Everything runs live in your browser with no signup.
How accurate is this calculator? expand_more
It applies the same value formula the game uses, so the math is exact for the data it holds. Crop values are compiled from documented in-game data and rechecked after game updates — the data version shown under the calculator tells you when values were last verified. Because Grow a Garden patches weekly, compare against a crop's in-game tooltip if a value looks off.
How are plant values calculated in Grow a Garden? expand_more
Value = Base Value × (Weight ÷ Base Weight)² × Growth Variant × (1 + Sum of Mutation Multipliers − Number of Mutations) × Friend Boost × Event Multiplier. Base value is what the crop sells for at its base weight with no mutations; every other term multiplies it.
What are Sheckles? expand_more
Sheckles are Grow a Garden's in-game currency. You earn them by selling harvested crops and spend them on seeds, gear, and upgrades. All values in this calculator are expressed in Sheckles.
Do mutations stack in Grow a Garden? expand_more
Yes, but additively rather than multiplicatively. The formula is 1 + (sum of all mutation multipliers) − (number of mutations). Shocked ×100 plus Frozen ×10 gives ×109 — not ×1,000. Mutations in the same category, like Wet and Frozen, cannot be active at the same time.
Can a crop be both Gold and Rainbow? expand_more
No. Silver, Gold, and Rainbow are growth variants that occupy a single slot — a crop can only ever have one. Rainbow (×50) beats Gold (×20), and both multiply the entire mutation bracket.
What is the best mutation in Grow a Garden? expand_more
Dawnbound is the largest tracked multiplier at ×150, but it only appears on Sunflowers. For every other crop, the top mutations are Voidtouched ×135, Disco and Meteoric at ×125, Celestial and Galactic at ×120, and Shocked and Alienlike at ×100.
What is the highest value plant in Grow a Garden? expand_more
Among tracked crops, Bone Blossom leads at 180,000 Sheckles base value, followed by Mushroom at 136,278 and Candy Blossom at 90,250. The value leaderboard on this page ranks every tracked crop and updates whenever the dataset changes.
How do I get the Rainbow mutation? expand_more
Rainbow is the rarest natural growth variant — it has a very small chance of appearing when a crop grows. It multiplies the crop's value by ×50 and cannot be combined with Gold or Silver.
What does the Gold mutation do? expand_more
Gold multiplies a crop's value by ×20. It appears naturally with a small chance and can be encouraged with Dragonfly pets. Gold occupies the growth variant slot, so a Gold crop can't also be Silver or Rainbow.
Does crop weight matter? expand_more
Enormously — weight is the only squared term in the formula. A crop at twice its base weight is worth four times as much; at three times base weight it's worth nine times as much, before any mutations are applied.
What is base weight? expand_more
Base weight is the reference weight at which a crop sells for exactly its base value. Every crop has its own — a Carrot's is 0.24 kg while a Mushroom's is 25.9 kg. The calculator pre-fills it when you pick a plant and scales value by (your weight ÷ base weight)².
How does the Friend Boost work? expand_more
Selling while friends are in your server adds +10% per friend, up to +50% with five friends. It's applied after all mutations, making it the easiest multiplier in the game — the calculator has a dedicated chip row for it.
How do event bonuses work? expand_more
Grow a Garden occasionally runs limited-time sell events that multiply sale prices. Enter the announced multiplier in the calculator's Event Multiplier field (for example 2 during a double-sell weekend) and it's applied on top of everything else. Leave it empty for normal selling.
How can I increase my crop's value? expand_more
In order of impact: grow heavier crops (weight is squared), chase a Rainbow or Gold growth variant, stack high-value environmental mutations like Shocked or Celestial, sell with friends in your server for up to +50%, and time your sales to in-game sell events.
Can I calculate my whole inventory's worth? expand_more
Yes — set up each crop in the calculator and press "Add to inventory". The inventory panel totals everything, shows your highest-value item, average per item and total profit, and can be copied, exported to CSV or JSON, or printed as a report.
Why do Wet, Chilled and Frozen conflict? expand_more
They're all temperature mutations that occupy the same category — in the game, a Wet crop that gets Chilled becomes Frozen rather than holding both. The calculator enforces this automatically: selecting one temperature mutation deselects the others.
What is the theoretical maximum multiplier? expand_more
Stacking every non-conflicting tracked mutation gives a ×1,347 mutation bracket, and a Rainbow variant multiplies that by 50 for a combined ×67,350 on base value. It's a mathematical ceiling — collecting every mutation on one crop is practically impossible, which is what makes maxed crops so valuable in trades.
What is the Silver variant? expand_more
Silver is the entry-level growth variant at ×5. It appears randomly as fruit grows and shares the variant slot with Gold and Rainbow, so a crop can only carry one of the three.
Is this calculator free? expand_more
Yes — completely free, no signup, no limits, and no ads walling off features. Every calculation runs locally in your browser.
Does it work on mobile? expand_more
Yes. The layout, plant picker, mutation chips and tables are all built mobile-first and work with touch — most Grow a Garden players use it alongside the game on the same device.
Does this calculator store my data? expand_more
Nothing leaves your device. Your last setup, favorites, recent calculations and inventory are saved only in your own browser's local storage so they're still there when you come back — Toolsvy servers never see them.
How do I share a calculation? expand_more
Press "Share link" and a URL encoding your exact setup — plant, weight, variant, mutations, boosts and quantity — is copied to your clipboard. Anyone opening it sees the same calculation instantly.
Can I export my inventory? expand_more
Yes — the inventory panel exports to CSV for spreadsheets, JSON for your own tools, plain text via the copy button, and a printable report through the print button.
What's the difference between selling and trading value? expand_more
Sell value is the fixed amount the game pays, which this calculator computes exactly. Trading value is set by players and is usually higher for rare mutation combos, since trades price in rarity and demand. Use the calculated sell value as your floor when negotiating.
What are the best beginner crops? expand_more
Among cheap seeds, Orange Tulip (767 Sheckles base) and Daffodil (903) have outsized value for their tier, while Carrots and Strawberries recycle Sheckles quickly thanks to fast growth. The Best Budget Picks card on this page computes the current leaders automatically.
What are the best late-game crops? expand_more
The Prismatic seed tier — Elder Strawberry, Giant Pinecone, Burning Bud, Ember Lily, Sugar Apple and Beanstalk — plus limited event crops like Bone Blossom and Candy Blossom. High base value matters most late-game because every multiplier scales from it.
What is Dawnbound? expand_more
Dawnbound is a ×150 mutation — the largest tracked — but it only appears on Sunflowers. Because of that restriction the calculator excludes it from theoretical-max calculations for other crops.
What are the Amber mutation tiers? expand_more
Amber ages through three tiers that share one slot: Amber ×10, Old Amber ×20, and Ancient Amber ×50. Only one tier can be active on a crop at a time, so the calculator treats them as mutually exclusive.
What is Paradisal? expand_more
Paradisal is a ×100 mutation created when Verdant and Sundried combine. It replaces both, occupying the same category slot — you can't hold Paradisal and Sundried at once.
Why is my in-game value different from the calculator? expand_more
The usual causes: the crop's actual weight differs from what you entered (weight is squared, so small differences matter), a recent game patch changed base values, or a modifier the calculator doesn't track was active. Check the weight first, then the data version note under the calculator.
How often is the data updated? expand_more
Crop values and mutation multipliers live in one central dataset that's rechecked against the live game after updates. The data version date shown under the calculator changes whenever values are re-verified, and every tool on this page updates automatically from the same file.
Is this an official Grow a Garden tool? expand_more
No — this is a free fan-made calculator. It is not affiliated with, endorsed by, or connected to Roblox Corporation or the Grow a Garden developers. All game names and terms belong to their respective owners.
Which mutation combos are best for trading? expand_more
Combos that are hard to reproduce command the biggest premiums: Rainbow plus Shocked or Celestial on a high-base-value crop, weather-event exclusives like Voidtouched or Disco, and fully-aged Ancient Amber. Calculate the sell value first, then price the trade above it.
Does quantity change the per-crop value? expand_more
No — quantity is a straight multiplier on the total. Ten identical crops are worth exactly ten times one crop; there's no bulk bonus or penalty in the game's formula.
Will this calculator support future updates? expand_more
Yes. All crops, mutations and multipliers live in a shared dataset that new entries can be added to in one line, and the same engine powers the value table, comparisons and optimizer — so when the game adds content, everything here updates together.
Version 1.2 Updated July 4, 2026 Data Fan-made — not affiliated

About This Calculator

Who maintains it

Built and maintained by Bilal, full-stack developer and gaming tools specialist at Toolsvy, and reviewed by the Toolsvy editorial team. The same team maintains the Robux Tax Calculator and Robux to USD Calculator.

Data methodology

Crop base values, base weights, mutation multipliers and stacking rules are compiled from documented in-game data and cross-checked across multiple community-verified sources before entering the dataset. The calculation itself is the game's published formula — transparent, shown step-by-step in the breakdown tree, and identical to what you can verify against any crop's in-game tooltip. Where a value can't be verified with confidence, it's left out rather than guessed.

Update process

Grow a Garden patches weekly. After significant updates, the dataset is rechecked against the live game and the data version stamp is bumped — every table, comparison and insight on this page reads from that single dataset, so nothing here can silently drift out of sync. Spotted a wrong value? Tell us and it gets fixed in the next data pass.

Changelog

VersionDateChanges
v1.02026-07-04Initial release — live plant value calculator with weight scaling, growth variants and stackable mutations
v1.12026-07-04Added boosts, breakdown tree, inventory mode with CSV/JSON export, comparisons, value leaderboard, favorites, recents and share links
v1.22026-07-04Added full value guide, mutation reference tables, FAQ, quick answers, social sharing and shared calculation engine for future Grow a Garden tools

Disclaimer

This is a free, fan-made educational tool. It is not affiliated with, endorsed by, or connected to Roblox Corporation or the Grow a Garden developers. Game values can change at any time; always treat the in-game tooltip as the final authority. All game names and trademarks belong to their respective owners.